seed map

Troubleshooting

If none of the below helps, please report in the comments and include your seed, platform and version, and coordinates.

Common user errors

If your in-game world doesn't match the map here at all, it's most likely due to tát one of the following:

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  • you entered the wrong seed or coordinates
  • you selected the wrong edition or version (the one used to tát generate the region you look at)
  • you used mods or resource packs that affect world generation
  • (for slime chunks) you didn't wait long enough, since they have a very low spawn rate even in slime chunks

Mixed version worlds

If you started your world on an older version, you'll have to tát switch between the versions in the ứng dụng. Always select the version that was used to tát generate the chunks you're looking at.

Coastlines

The coastlines for versions 1.18 and above don't match up perfectly. This is not a bug, but because the map shows the underlying biomes instead of the exact terrain. Near coasts, ocean and river biomes often have land, while land biomes can be underwater.

Known limitations

Locations that don't exist in-game

Many features are not 100% accurate, i.e., locations can be wrong or missing. These include:

  • Dungeons
  • End City Ships, and End Cities in general on Bedrock Edition
  • World Spawn Positions
  • Amethyst Geodes (near caves, mineshafts, etc.)
  • Desert & Jungle Temples on Java Edition 1.18+

Various other structures such as villages and igloos can sometimes fail to tát generate in-game as well, but this should happen far less frequently than thở for the features mentioned above.

Incccurate x/z coordinates

For some features lượt thích fossils, ruined portals and trail ruins the ứng dụng currently only points to tát the center of the chunk they're generated in. Since those structures are small, often buried, and can be offset 10-20 blocks from the chunk center, you might have to tát bởi some searching/digging to tát find them.

Missing nó coordinates

The nó coordinate isn't shown for every feature. For structures that always generate on the surface or seafloor, this shouldn't be an issue. In other cases, lượt thích mineshafts, strongholds and nether fortresses, the structures can easily be found by searching at different heights at the given x/z coordinates.

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Unfortunately, this leaves some structures lượt thích fossils on Bedrock and ruined portals that spawn underground, which will require some manual effort to tát find.

Requirements

Seed

For technical reasons, you need to tát know the seed of your world to tát use Seed Map, unless, of course, you want to tát find a seed for a new world. If you're playing SSP, the ứng dụng is able to tát fetch the seed from your savegame. Alternatively, you can use the /seed command ingame. In SMP, you can use the same command if you have sufficient rights. Otherwise, however, you're dependent on the server owner, who started the world and has access to tát the savegame and config files.

Browser

This ứng dụng uses some relatively new trang web technologies. As a result, some features may be disabled for older browsers. I recommend using the latest version of a major browser such as Chrome, Firefox, Edge or Safari.

Usage

Seed Selection

The first thing you should bởi is select a seed and version. You can either type it in manually, or you can load it from your savegame. The latter can be done by clicking on "Load from Save..." and selecting your level.dat, or by drag&dropping the level.dat tệp tin into your browser window. Level.dat is a small tệp tin located in the thư mục of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to tát get to tát that thư mục.

You should also know that a seed is always a number (up to tát around trăng tròn digits). If you type in anything else (like letters), it will be converted to tát a number. The ứng dụng does this the same way Minecraft does, so sánh it's safe to tát use letters (and other characters) as well.

Dimension and Feature Selection

Below the seed and version, you can also choose the Minecraft dimension that you want to tát view (Overworld, Nether or End). This, and the version you use, will affect which features can be enabled. To toggle certain features, click on the icons in the features box just above the map.

You can also expand and collapse features box by clicking the arrow on the right side of the box to tát show the full names of the features, as well as some more options.

Note that some features will only show if you zoomed in enough. This is to tát keep the ứng dụng fast and to tát not flood it with icons. The ứng dụng will show a warning and all affected features will be highlighted once that happens.

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Once you entered all the options you can start using the map. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. You can use the slider below the map or your mousewheel for zooming. The lower inputs allow you to tát go to tát a specific point (e.g., your base) of the map and phối a marker there. You can always remove and add the marker by double clicking on the map. The "Save Map" button allows you to tát save the currently shown map as png image tệp tin.

Selecting structure locations

You can click or tap on the icons on the map to tát see their exact coordinates in the game. For some structures, additional details are shown as well.

Touchscreen

When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. With that option enabled, you can drag the map with your finger to tát navigate, you can pinch to tát zoom in and out, and you can tap and hold to tát phối a marker on the map. By double tapping on the map, you can quickly enable/disable the functionality as well.

Credits

  • Thanks to tát amidst contributors for providing biome colors
  • Thanks to tát Earthcomputer for his work on bedrockified, which made it possible to tát tư vấn Bedrock Edition
  • Thanks to tát @protolambda and @jocopa3 for figuring out the slime chunk algorithm for pocket/bedrock edition, and depressed-pho for porting it to tát JavaScript